//==============================================================================
// Fire Giant_anim.txt
//==============================================================================


//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define FireFoot
{
   set hotspot
   {
      version
      {
		Visualparticle Special N Fire Giant FireFoot
      }
   }
}

//==============================================================================
define FireHand
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand
      }
   }
}

//==============================================================================
define FireHandCharging
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand Charging
      }
   }
}

//==============================================================================
define FireHandRanged
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand Ranged
      }
   }
}

//==============================================================================
define FirePelvis
{
   set hotspot
   {
      version
      {
		   Visualparticle Special N Fire Giant FirePelvis
      }
   }
}

//==============================================================================
define SmokePelvis
{
   set hotspot
   {
      version
      {
        Visualparticle Special N Fire Giant SmokePelvis
      }
   }
}

//==============================================================================
define deathfire
{
   set hotspot
   {
      version
      {
        Visualparticle special n fire giant death fire
      }
   }
}

//==============================================================================
define deathsmoke
{
   set hotspot
   {
      version
      {
        Visualparticle special n fire giant death smoke
      }
   }
}

//==============================================================================
define deathash
{
   set hotspot
   {
      version
      {
        Visualparticle special n fire giant death ash
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Special N Fire Giant_idleA
				Connect LEFTFOOT FireFoot hotspot
				Connect LEFTHAND FireHand hotspot
				Connect FRONTABDOMEN FirePelvis hotspot
				Connect FRONTABDOMEN SmokePelvis hotspot
				connect HOTSPOT norsebirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
   		   Visual Special N Fire Giant_idleA
		      Connect LEFTFOOT FireFoot hotspot
		      Connect LEFTHAND FireHand hotspot
		      Connect RIGHTFOOT FireFoot hotspot
		      Connect RIGHTHAND FireHand hotspot
		      Connect FRONTABDOMEN FirePelvis hotspot
		      Connect FRONTABDOMEN SmokePelvis hotspot
         }
         
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Special N Fire Giant_boredA
		      Connect LEFTFOOT FireFoot hotspot
		      Connect LEFTHAND FireHand hotspot
		      Connect RIGHTFOOT FireFoot hotspot
		      Connect RIGHTHAND FireHand hotspot
		      Connect FRONTABDOMEN FirePelvis hotspot
		      Connect FRONTABDOMEN SmokePelvis hotspot
         }
      }
   }
}


//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visual Special N Fire Giant_deathA
			Connect HOTSPOT deathfire hotspot
			Connect HOTSPOT deathsmoke hotspot
			Connect TOPOFHEAD deathash hotspot
			Connect FRONTABDOMEN deathash hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special N Fire Giant_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.60 true   
            tag SpecificSoundSet 0.52 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
//-- end auto generated section
			Connect LEFTFOOT FireFoot hotspot
			Connect LEFTHAND FireHand hotspot
			Connect RIGHTFOOT FireFoot hotspot
			Connect RIGHTHAND FireHand hotspot
			Connect FRONTABDOMEN FirePelvis hotspot
			Connect FRONTABDOMEN SmokePelvis hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Fire Giant_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.19 true   
            tag Attack 0.72 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.20 false FireGiantAttack checkVisible 
            tag SpecificSoundSet 0.71 false FireGiantAttack checkVisible 
//-- end auto generated section
			Connect LEFTFOOT FireFoot hotspot
			Connect LEFTHAND FireHand hotspot
			Connect RIGHTFOOT FireFoot hotspot
			Connect RIGHTHAND FireHand hotspot
			Connect FRONTABDOMEN FirePelvis hotspot
			Connect FRONTABDOMEN SmokePelvis hotspot
			//Tag Throw 0.21 true
			//Tag Throw 0.22 true
			//Tag Throw 0.23 true
			//Tag Throw 0.24 true
			//Tag Throw 0.25 true
			//Tag Throw 0.26 true
			//Tag Throw 0.27 true
         }
      }
   }
}

//==============================================================================
/*
anim walkAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visual Special N Fire Giant_walkattackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.29 true   
			tag Attack 0.71 true   
			tag GenericSound 0.60 true   
			tag FootstepLeft 0.10 true   
			tag FootstepRight 0.60 true   
			tag SpecificSoundSet 0.63 false GiantFootsteps checkVisible 
			tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
			tag SpecificSoundSet 0.24 false FireGiantAttack checkVisible checkOwner
			//-- end auto generated section
			Connect LEFTFOOT FireFoot hotspot
			Connect LEFTHAND FireHand hotspot
			Connect RIGHTFOOT FireFoot hotspot
			Connect RIGHTHAND FireHand hotspot
			Connect FRONTABDOMEN FirePelvis hotspot
			Connect FRONTABDOMEN SmokePelvis hotspot
			length 3
         }
      }
   }
}
*/

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Fire Giant_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.27 true   
            tag Attack 0.69 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.28 false FireGiantAttack checkVisible 
            tag SpecificSoundSet 0.75 false FireGiantAttack checkVisible 
//-- end auto generated section
			Connect LEFTFOOT FireFoot hotspot
			Connect RIGHTFOOT FireFoot hotspot
			Connect FRONTABDOMEN FirePelvis hotspot
			Connect FRONTABDOMEN SmokePelvis hotspot

			Connect RIGHTHAND FireHandRanged hotspot
			Connect LEFTHAND FireHandRanged hotspot

			//Tag Throw 0.21 true
			//Tag Throw 0.22 true
			//Tag Throw 0.23 true
			//Tag Throw 0.24 true
			//Tag Throw 0.25 true
			//Tag Throw 0.26 true
			//Tag Throw 0.27 true
			length 1.5
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Fire Giant_rangedattackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.75 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.71 false FireGiantAttack checkVisible 
//-- end auto generated section
			Connect LEFTFOOT FireFoot hotspot
			Connect RIGHTFOOT FireFoot hotspot
			Connect FRONTABDOMEN FirePelvis hotspot
			Connect FRONTABDOMEN SmokePelvis hotspot

			Connect RIGHTHAND FireHandCharging hotspot
			Connect LEFTHAND FireHandCharging hotspot
			//Tag Throw 0.21 true
			//Tag Throw 0.22 true
			//Tag Throw 0.23 true
			//Tag Throw 0.24 true
			//Tag Throw 0.25 true
			//Tag Throw 0.26 true
			//Tag Throw 0.27 true
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
   		   Visual Special N Fire Giant_FlailA
		      Connect LEFTFOOT FireFoot hotspot
		      Connect LEFTHAND FireHand hotspot
		      Connect RIGHTFOOT FireFoot hotspot
		      Connect RIGHTHAND FireHand hotspot
		      Connect FRONTABDOMEN FirePelvis hotspot
		      Connect FRONTABDOMEN SmokePelvis hotspot
         }
         
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Nfiregiant_cine312shieldfromrocks
         version
         {
            Visual Nfiregiant_cine312shieldfromrocks
				Connect LEFTFOOT FireFoot hotspot
		      Connect LEFTHAND FireHand hotspot
		      Connect RIGHTFOOT FireFoot hotspot
		      Connect RIGHTHAND FireHand hotspot
		      Connect FRONTABDOMEN FirePelvis hotspot
		      Connect FRONTABDOMEN SmokePelvis hotspot
         }
      }
	}
}